All parts of the Xenogears Story Analysis (Part 1, Part 2, Part 3, and Part 4) are now up in the Story Analysis Section, including a fifth part devoted to material cut from the game.
Part 2 and 3 are mainly restorations of the old material, while Part 1 and Part 4 are almost entirely new writings with just a few bits moved to those sections to make Part 2 and 3 less long. But even Part 2 and 3 have considerable improvements, additions and corrections made to them, so the Xenogears analysis that was on the old version of the study guide should now be discarded and replaced with this version. Once I have restored something on this site, I would appreciate it if people do not keep spreading my old version of that material anymore.
Originally I was never satisfied with my "Plot Analysis" as I called it back then, since I never actually intended to make a complete coverage of the games' narrative. It simply seemed too big of an endeavor to summarize and analyze it all, and it was not something I had ever seen anyone else do either. But after getting requests to do something like that and seeing how it was probably necessary due to the many confusing parts of the story and dialogue, I eventually attempted it in the form of taking notes while watching the cutscenes. But the result was too disjointed and ranty. In the end I was only satisfied with some parts of it, and disliked the rest.
This time I have managed to construct the entire thing a bit better by examining it in the context of a narrative structure properly to provide better segments and focus. And the result is much better, to the point I can finally say I am mostly satisfied at last. There are a few parts I am a bit ambivalent towards, but I can't figure out how to write it better, so I leave it as it is for now. At first I did want to shorten the whole thing a lot more, similar to Part 1, but realized that there were a lot of details that I myself had forgotten about that I appreciate that I wrote down back then. So I did not want to discard as much as I thought I would.
But after working on restoring these articles I also remember why I got tired of analyzing Xenogears, with all the problems with the translation which is not just limited to the game but also the version of Xenogears: Perfect Works that is complete (the one by UltimateGraphics) which is also full of inaccuracies. Correcting all the errors out there is simply too exhausting. Even the transcription of the official English script that everyone uses (the one at GameFAQs) is badly transcribed and contains multiple errors. One of these errors even show up on the Xenosaga Wiki! Hence I urge anyone quoting the official script to instead use this new website I came across that ripped the script from the actual game files so that it is 100% accurate (apart from maybe the opening movie). Though who knows how long that website will be up. I used to use the script on Xenogears: God and Mind fansite which was also accurate, but that site neither exists anymore nor can it be accessed through the Internet Wayward Machine. This is the kind of tedious stuff Xenogears scholars have to deal with it.
Of course, it is precisely because of these problems that a study guide for Xenogears is necessary. But making one is not always fun. It took me several weeks longer to finish these articles even after I thought I was finished with them, due to the numerous things I had to double check with a translator to make sure I was not making theories based on flawed or inaccurate translations. Several rewrites resulted from this. I was hoping to be done by April with restoring the Xenogears Story Analysis, yet right now it is the end of June. I need a break from this so do not expect the Xenosaga Story Analysis to be be done this year.
But I will probably do some more work on existing pages this year. Already, both the Guide to translation errors and the Perfect Works section of the study guide have been given massive updates the last couple of days. And I am thinking of dividing the Translation guide into two pages, one for each disc of the game, to make it easier to find the lines you want to check. The History of Xenogears article is also overdue for an update.
Anyway, I have already made more updates to the study guide this year than I have the past four years so at least that's something. It was not something I planned to do this year but came as a result of me playing through Xenogears for the first time in over 10 years. I enjoyed the actual gameplay a lot more than I remembered, though some puzzles were surprisingly difficult and I had to look at some guides since I could not remember their solution at all.
hey glad you could make use of the script website :)
ReplyDeleteits hosted totally free, and takes up almost no space.. so should stay up for a long time I'd hope haha.
Great work with the rest of the analysis. It's also nice to see my brother's debug room observations on the cut content section.
ReplyDeleteOut of sheer curiosity, what would you say the enneagram types are for Margie, Sigurd, Jessie, Rico, Maria and Zephyr? Would you say their types match what they were listed as back on XenoTen (2, 9, 8, 8, 6, and 1 respectively), or do you think otherwise?
They still match that original interpretation. I have only really changed my mind on Ramsus' type from what I can recall. And if I make other changes I will be sure to mention it. I do plan to make a character page that will list most of the characters' Enneagram type again with some brief comments. Maybe some more interpretations will change by then, but right now I have not re-examined the minor characters much.
DeleteThinking about the motivations and actions, yeah I agree that these types match each of these characters. I definitely look forward to seeing a page with each character's type.
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