It was sort of a good thing I got a Twitter/X account recently since it alerted me to another previously unknown interview with the Xenogears developers thanks to Linnaea who dug up the March 1998 issue of Famitsu PS in a tweet. Thanks to Siris who bought and scanned the magazine, and Will Bill who did the translation, we now also have this nice little interview preserved.
I have also updated the History of Xenogears article with some quotes from this interview. Probably this is the last early Xenogears interview we'll find. But then again, I thought the last one was also the last and there weren't any more. So who knows. Maybe another one will eventually get unearthed. I also know there are at least one or two Xenosaga interviews that were lost in time and never recovered.
Xenogears and Xenosaga Study Guide
Preservation of information and interviews about Tetsuya Takahashi's early complex works.
Tuesday, October 29, 2024
Sunday, October 6, 2024
Added an "About" page and starting a Patreon
I have added an "About" page for the study guide that provides some basic information about the site. You can now also follow me on Twitter/X if you want, though I am not sure how often I will be using it.
I have also set up a Patreon since economic times are tough and I think it makes sense to start earning something from my hard work over the years, especially if you want me to stay around and regularly be active on maintaining the site. I still plan on finishing it up regardless, but having supporters on Patreon will definitely motivate me to finish it quicker. Otherwise I might just go back to sleep for a while until another dawn wakes me up again.
As a special treat I have put up the first part of the Xenosaga Story Analysis on Patreon, which will not be published on this website for some time. I might also put up some exclusive stuff on there, and share plans for the site I do not normally share, but I have not decided yet. Translation work will not be posted on Patreon however, since I am not charging money for other people's work.
I have also set up a Patreon since economic times are tough and I think it makes sense to start earning something from my hard work over the years, especially if you want me to stay around and regularly be active on maintaining the site. I still plan on finishing it up regardless, but having supporters on Patreon will definitely motivate me to finish it quicker. Otherwise I might just go back to sleep for a while until another dawn wakes me up again.
As a special treat I have put up the first part of the Xenosaga Story Analysis on Patreon, which will not be published on this website for some time. I might also put up some exclusive stuff on there, and share plans for the site I do not normally share, but I have not decided yet. Translation work will not be posted on Patreon however, since I am not charging money for other people's work.
Saturday, October 5, 2024
The History of Xenogears article has been updated
As regular visitors may already have noticed (especially if you have read through the History articles in the last couple of days), I have expanded the History of Xenogears article (Part 1 of the History of Xenogears and Xenosaga) with information that has emerged since the last update, including the early lore draft that Yasuyuki Honne shared earlier this year on his Twitter/X page for the game's anniversary.
Having not read through the article in several years I was able to look at it with fresh eyes and found that some parts needed to flow and connect better. So I re-arranged some parts and also properly introduced more of the other people on the development team rather than expecting people to already know who they are. I think it makes for a much better read now. But most of the additions are in the "Developing the game" chapter of the article.
I have also gone back to the original structure of the History article series by dividing Xenosaga Episode I and Xenosaga II/III into two separate articles or parts since I think it makes for an easier read. It also brings more room for other sections in the top cross-column on the site where I want to add sections for "Articles" and "Links." I have not really made any additions and modifications to the History of Xenosaga articles yet, but I plan to. I am just waiting for translations of previously untranslated Xenosaga Episode I lore pages that may be useful to reference and examine.
Monday, July 15, 2024
A Xenogears interview with Takahashi and Hiromichi Tanaka from 1997 has been added
An old Xenogears preview interview with Tetsuya Takahashi and Hiromichi Tanaka from the November 28, 1997 issue of Weekly Famitsu has been translated by trexalfa. There are some interesting things revealed in this interview, especially in regards to the connections between Xenogears and Final Fantasy VII. Like many people have speculated, the similarity between Fei and Cloud Strife is not a coincidence. Furthermore, it seems that both the Shinra company in Final Fantasy VII and the Holy Empire of Solaris in Xenogears derive from early ideas by Tetsuya Takahashi when he was still on the Final Fantasy VII team.
Takahashi also reveals that he intentionally gave Fei "amnesia" at the start of the game so that he could subvert this common trope later. It is an interesting read so be sure to check it out if you are interested in the development of Xenogears. Another interesting detail is that Xenogears also had the working title "Project X" just like Xenosaga later did. Since Xenogears also went by the working title "Project NOAH," I assume it changed to "Project X" later on during development when they knew the final title would start with an "X." I will try to add some of this information whenever I get around to updating the History of Xenogears article.
Takahashi also reveals that he intentionally gave Fei "amnesia" at the start of the game so that he could subvert this common trope later. It is an interesting read so be sure to check it out if you are interested in the development of Xenogears. Another interesting detail is that Xenogears also had the working title "Project X" just like Xenosaga later did. Since Xenogears also went by the working title "Project NOAH," I assume it changed to "Project X" later on during development when they knew the final title would start with an "X." I will try to add some of this information whenever I get around to updating the History of Xenogears article.
Thursday, June 20, 2024
The entire Xenogears Story Analysis is now up
All parts of the Xenogears Story Analysis (Part 1, Part 2, Part 3, and Part 4) are now up in the Story Analysis Section, including a fifth part devoted to material cut from the game.
Part 2 and 3 are mainly restorations of the old material, while Part 1 and Part 4 are almost entirely new writings with just a few bits moved to those sections to make Part 2 and 3 less long. But even Part 2 and 3 have considerable improvements, additions and corrections made to them, so the Xenogears analysis that was on the old version of the study guide should now be discarded and replaced with this version. Once I have restored something on this site, I would appreciate it if people do not keep spreading my old version of that material anymore.
Originally I was never satisfied with my "Plot Analysis" as I called it back then, since I never actually intended to make a complete coverage of the games' narrative. It simply seemed too big of an endeavor to summarize and analyze it all, and it was not something I had ever seen anyone else do either. But after getting requests to do something like that and seeing how it was probably necessary due to the many confusing parts of the story and dialogue, I eventually attempted it in the form of taking notes while watching the cutscenes. But the result was too disjointed and ranty. In the end I was only satisfied with some parts of it, and disliked the rest.
This time I have managed to construct the entire thing a bit better by examining it in the context of a narrative structure properly to provide better segments and focus. And the result is much better, to the point I can finally say I am mostly satisfied at last. There are a few parts I am a bit ambivalent towards, but I can't figure out how to write it better, so I leave it as it is for now. At first I did want to shorten the whole thing a lot more, similar to Part 1, but realized that there were a lot of details that I myself had forgotten about that I appreciate that I wrote down back then. So I did not want to discard as much as I thought I would.
But after working on restoring these articles I also remember why I got tired of analyzing Xenogears, with all the problems with the translation which is not just limited to the game but also the version of Xenogears: Perfect Works that is complete (the one by UltimateGraphics) which is also full of inaccuracies. Correcting all the errors out there is simply too exhausting. Even the transcription of the official English script that everyone uses (the one at GameFAQs) is badly transcribed and contains multiple errors. One of these errors even show up on the Xenosaga Wiki! Hence I urge anyone quoting the official script to instead use this new website I came across that ripped the script from the actual game files so that it is 100% accurate (apart from maybe the opening movie). Though who knows how long that website will be up. I used to use the script on Xenogears: God and Mind fansite which was also accurate, but that site neither exists anymore nor can it be accessed through the Internet Wayward Machine. This is the kind of tedious stuff Xenogears scholars have to deal with it.
Of course, it is precisely because of these problems that a study guide for Xenogears is necessary. But making one is not always fun. It took me several weeks longer to finish these articles even after I thought I was finished with them, due to the numerous things I had to double check with a translator to make sure I was not making theories based on flawed or inaccurate translations. Several rewrites resulted from this. I was hoping to be done by April with restoring the Xenogears Story Analysis, yet right now it is the end of June. I need a break from this so do not expect the Xenosaga Story Analysis to be be done this year.
But I will probably do some more work on existing pages this year. Already, both the Guide to translation errors and the Perfect Works section of the study guide have been given massive updates the last couple of days. And I am thinking of dividing the Translation guide into two pages, one for each disc of the game, to make it easier to find the lines you want to check. The History of Xenogears article is also overdue for an update.
Anyway, I have already made more updates to the study guide this year than I have the past four years so at least that's something. It was not something I planned to do this year but came as a result of me playing through Xenogears for the first time in over 10 years. I enjoyed the actual gameplay a lot more than I remembered, though some puzzles were surprisingly difficult and I had to look at some guides since I could not remember their solution at all.
Part 2 and 3 are mainly restorations of the old material, while Part 1 and Part 4 are almost entirely new writings with just a few bits moved to those sections to make Part 2 and 3 less long. But even Part 2 and 3 have considerable improvements, additions and corrections made to them, so the Xenogears analysis that was on the old version of the study guide should now be discarded and replaced with this version. Once I have restored something on this site, I would appreciate it if people do not keep spreading my old version of that material anymore.
Originally I was never satisfied with my "Plot Analysis" as I called it back then, since I never actually intended to make a complete coverage of the games' narrative. It simply seemed too big of an endeavor to summarize and analyze it all, and it was not something I had ever seen anyone else do either. But after getting requests to do something like that and seeing how it was probably necessary due to the many confusing parts of the story and dialogue, I eventually attempted it in the form of taking notes while watching the cutscenes. But the result was too disjointed and ranty. In the end I was only satisfied with some parts of it, and disliked the rest.
This time I have managed to construct the entire thing a bit better by examining it in the context of a narrative structure properly to provide better segments and focus. And the result is much better, to the point I can finally say I am mostly satisfied at last. There are a few parts I am a bit ambivalent towards, but I can't figure out how to write it better, so I leave it as it is for now. At first I did want to shorten the whole thing a lot more, similar to Part 1, but realized that there were a lot of details that I myself had forgotten about that I appreciate that I wrote down back then. So I did not want to discard as much as I thought I would.
But after working on restoring these articles I also remember why I got tired of analyzing Xenogears, with all the problems with the translation which is not just limited to the game but also the version of Xenogears: Perfect Works that is complete (the one by UltimateGraphics) which is also full of inaccuracies. Correcting all the errors out there is simply too exhausting. Even the transcription of the official English script that everyone uses (the one at GameFAQs) is badly transcribed and contains multiple errors. One of these errors even show up on the Xenosaga Wiki! Hence I urge anyone quoting the official script to instead use this new website I came across that ripped the script from the actual game files so that it is 100% accurate (apart from maybe the opening movie). Though who knows how long that website will be up. I used to use the script on Xenogears: God and Mind fansite which was also accurate, but that site neither exists anymore nor can it be accessed through the Internet Wayward Machine. This is the kind of tedious stuff Xenogears scholars have to deal with it.
Of course, it is precisely because of these problems that a study guide for Xenogears is necessary. But making one is not always fun. It took me several weeks longer to finish these articles even after I thought I was finished with them, due to the numerous things I had to double check with a translator to make sure I was not making theories based on flawed or inaccurate translations. Several rewrites resulted from this. I was hoping to be done by April with restoring the Xenogears Story Analysis, yet right now it is the end of June. I need a break from this so do not expect the Xenosaga Story Analysis to be be done this year.
But I will probably do some more work on existing pages this year. Already, both the Guide to translation errors and the Perfect Works section of the study guide have been given massive updates the last couple of days. And I am thinking of dividing the Translation guide into two pages, one for each disc of the game, to make it easier to find the lines you want to check. The History of Xenogears article is also overdue for an update.
Anyway, I have already made more updates to the study guide this year than I have the past four years so at least that's something. It was not something I planned to do this year but came as a result of me playing through Xenogears for the first time in over 10 years. I enjoyed the actual gameplay a lot more than I remembered, though some puzzles were surprisingly difficult and I had to look at some guides since I could not remember their solution at all.
Monday, June 3, 2024
Study Guide Update
I am currently in the process of fixing up some things around the study guide, having reorganized the interviews a bit, adding stuff to the Xenogears translation guide and Perfect Works sections (as you may have noticed if you are a regular visitor), and I also want to make updates to a few other articles. The story analysis pages for Xenogears are more or less finished but they need proofreading before I publish them, and since these pages are much longer than the first page it will take a few more days. I ended up dividing the whole thing into four parts, but the second part is already published now.
I am also looking to come into contact with Gwendal, Trexalfa, and Quiddity/Sheamon if any of you guys are reading this. It doesn't matter if you happen to read this in 5 or 10 years from now, contact me anyway if you can. My E-mail can be found in my blog profile here on Blogspot, or you can just reply to this blog post.
From now on I will also add a "[Last updated]" notice somewhere at the beginning of each article so that, in the case of people saving the study guide pages for their own personal archives like last time, they can check to see if they have the latest update saved for each page. This was something I originally had on the old website but for some reason did not retain when I moved to this blog. But hopefully it will not be necessary for people to save these pages since the reason I restarted the study guide project on this blog was to make sure it stays up this time.
And speaking of that, I decided to listen through Retrograde Amnesia's Xenogears podcast lately since I heard from people that they often reference this study guide, and I was a bit surprised by their first comments near the end of "Xenogears Podcast 4: Booze is My Life Companion [Dazil]":
Chris: "According to the translation notes on the, um, there's a great website I found called the Xenogears and Xenosaga Study Guide..."
Eric: "That sounds wonderful."
Chris: "Yeah. Somebody put... Whoever this person is I love you. Somebody put a bunch of interviews and translation notes and all kinds of things about this game on a old Blogspot site."
Eric: "Great. So it will be gone in a couple of years."
Chris: "Yeah exactly... With the intent of preserving this information. But anyway, according to the translation notes on this site, ..."
I don't know why they think this study guide might be gone in a couple of years because it is on Blogspot, but as of this year (2024) the study guide has been up on Blogspot for 8 solid years, which is longer than the brief 3 years it was originally around as a website hosted by XenoTen. 8 years is also longer than Zenosaga.com and many other big Xenogears and Xenosaga sites were around for in the past. Part of the reason I did not let someone else host the study guide was because I have seen how almost every Xenogears and Xenosaga fan site have disappeared from the net already. But moving the material to a free service hosted by a big global corporation like Google that has been around since 1999 and is still here will likely make it stay up for a long time, unless something seriously bad happens to Google.
I am also pleased to see that the Wayward machine has been saving this blog with all the images intact, should anything happen, although I suspect that the images on the Wayward pages are only visible because they link directly to this blog and if the blog disappears so will most of the images on the pages saved on the Wayward Machine.
Anyway, I'm not sure how this blog/website looks on all the browsers out there, but if anything looks strange or off let me know. If you have problems posting comments then try a different browser since that solved the problems I had responding to comments for a while. Most browsers also have a feature to zoom in and make the pages larger if you think the text and images are too small. When I first started this blog I was using a lower resolution and I am unsure I should make any changes to the size of the layout and text at this point.
I am also looking to come into contact with Gwendal, Trexalfa, and Quiddity/Sheamon if any of you guys are reading this. It doesn't matter if you happen to read this in 5 or 10 years from now, contact me anyway if you can. My E-mail can be found in my blog profile here on Blogspot, or you can just reply to this blog post.
From now on I will also add a "[Last updated]" notice somewhere at the beginning of each article so that, in the case of people saving the study guide pages for their own personal archives like last time, they can check to see if they have the latest update saved for each page. This was something I originally had on the old website but for some reason did not retain when I moved to this blog. But hopefully it will not be necessary for people to save these pages since the reason I restarted the study guide project on this blog was to make sure it stays up this time.
And speaking of that, I decided to listen through Retrograde Amnesia's Xenogears podcast lately since I heard from people that they often reference this study guide, and I was a bit surprised by their first comments near the end of "Xenogears Podcast 4: Booze is My Life Companion [Dazil]":
Chris: "According to the translation notes on the, um, there's a great website I found called the Xenogears and Xenosaga Study Guide..."
Eric: "That sounds wonderful."
Chris: "Yeah. Somebody put... Whoever this person is I love you. Somebody put a bunch of interviews and translation notes and all kinds of things about this game on a old Blogspot site."
Eric: "Great. So it will be gone in a couple of years."
Chris: "Yeah exactly... With the intent of preserving this information. But anyway, according to the translation notes on this site, ..."
I don't know why they think this study guide might be gone in a couple of years because it is on Blogspot, but as of this year (2024) the study guide has been up on Blogspot for 8 solid years, which is longer than the brief 3 years it was originally around as a website hosted by XenoTen. 8 years is also longer than Zenosaga.com and many other big Xenogears and Xenosaga sites were around for in the past. Part of the reason I did not let someone else host the study guide was because I have seen how almost every Xenogears and Xenosaga fan site have disappeared from the net already. But moving the material to a free service hosted by a big global corporation like Google that has been around since 1999 and is still here will likely make it stay up for a long time, unless something seriously bad happens to Google.
I am also pleased to see that the Wayward machine has been saving this blog with all the images intact, should anything happen, although I suspect that the images on the Wayward pages are only visible because they link directly to this blog and if the blog disappears so will most of the images on the pages saved on the Wayward Machine.
Anyway, I'm not sure how this blog/website looks on all the browsers out there, but if anything looks strange or off let me know. If you have problems posting comments then try a different browser since that solved the problems I had responding to comments for a while. Most browsers also have a feature to zoom in and make the pages larger if you think the text and images are too small. When I first started this blog I was using a lower resolution and I am unsure I should make any changes to the size of the layout and text at this point.
Friday, March 1, 2024
An interview with Hirohide Sugiura from 2020 has been added
An interesting interview with the co-founder of MonolithSoft, Hirohide Sugiura, from the June 4th edition of Famitsu 2020, has been translated by Lugalbanda of Xenomira. The interview is not exactly news, but when I found out about it I knew it would be worthwhile to make it available on this study guide. Previously, only a part of it was translated by Oni Dino of Nintendo Everything. The part he translated was this:
Sugiura: It all started when I played Xenogears back then. I was in charge of another game at the time, but Xenogears really stood out prominently among the rest, and I fell in love with it. Afterward, we put together plans for a Xenogears 2, but Square at the time had a lot of financial investment in their movie division, so it was extremely difficult to get things put into production internally. Despite that, I knew somehow I had to make something from these ideas, so I chose to go my own way.
That must’ve been some impression Xenogears had on you.
Sugiura: Tetsuya Takahashi, Yasuyuki Honne and 27 others felt the same. So with the help of Masaya Nakamura (founder of Namco), we went ahead with establishing Monolith Soft. We did negotiate with other video game companies when going solo, but I was a big fan of Namco – so much so that I even applied to their new hires after graduation. Anyway, after meeting with Nakamura, it was Namco’s outstanding sensibilities that was the deciding factor for us.
So that’s how Monolith Soft came to be.
Sugiura: The number one motivation for me was because I loved the world that Takahashi created. And that fact still holds true to this day.
The interview focuses on the 20th anniversary of the founding of the company, and since the founding of MonolithSoft occured during the height of the company's interest in the Xenogears and Xenosaga series, basically creating the company for the main purpose of making a sequel to Xenogears in some way, it is a valuable source for future updates to the history articles. Since Sugiura is a huge fan of Xenogears, and the main patron of Takahashi, interviews with him have usually proven to be very interesting. He was the first person to publically express an interest in returning to the Xenosaga series one day, before both Soraya and Takahashi later did as well.
Sugiura: It all started when I played Xenogears back then. I was in charge of another game at the time, but Xenogears really stood out prominently among the rest, and I fell in love with it. Afterward, we put together plans for a Xenogears 2, but Square at the time had a lot of financial investment in their movie division, so it was extremely difficult to get things put into production internally. Despite that, I knew somehow I had to make something from these ideas, so I chose to go my own way.
That must’ve been some impression Xenogears had on you.
Sugiura: Tetsuya Takahashi, Yasuyuki Honne and 27 others felt the same. So with the help of Masaya Nakamura (founder of Namco), we went ahead with establishing Monolith Soft. We did negotiate with other video game companies when going solo, but I was a big fan of Namco – so much so that I even applied to their new hires after graduation. Anyway, after meeting with Nakamura, it was Namco’s outstanding sensibilities that was the deciding factor for us.
So that’s how Monolith Soft came to be.
Sugiura: The number one motivation for me was because I loved the world that Takahashi created. And that fact still holds true to this day.
The interview focuses on the 20th anniversary of the founding of the company, and since the founding of MonolithSoft occured during the height of the company's interest in the Xenogears and Xenosaga series, basically creating the company for the main purpose of making a sequel to Xenogears in some way, it is a valuable source for future updates to the history articles. Since Sugiura is a huge fan of Xenogears, and the main patron of Takahashi, interviews with him have usually proven to be very interesting. He was the first person to publically express an interest in returning to the Xenosaga series one day, before both Soraya and Takahashi later did as well.
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