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XS II, Development Staff's Comments (2004)

From Xenosaga Episode II Complete Guide, 2004. Translated by Gwendal, 2012


A collection of developers' comments
What's your favorite scene?


The development staff for "Xenosaga Episode II" talked to us about their favorite scenes. Through these commments, we hope you'll get some sense of the staff's feelings towards "Episode II".

Guest Staff

Assistant with the original plan/First draft of the script
Soraya Saga

When Albedo called MOMO a wooden doll, it was the one time Ziggy got angry. If only he could react that quickly in battle... Just joking, but I do think "the soul of Jan Sauer" had been slowly waking up since he met MOMO and the others.
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Mechanics Design
Junya Ishigaki

There are many scenes I like, so I'm a bit unsure, but [I'd say] the scene where the flying ES Asher is flying through the evening sky and landing elegantly on Miltia, and the scene where Pilum and Scutum are chasing Jr. and the others' limousine on the highway. The highway scene really showcases the beauty of the AMWS modeling, so I used up my designer's luck there.

While the first AMWS [units] that appear retain the image of the AGWS from the previous game, I designed Jin's AMWS to "reflect my own" playful heart. I also designed Jin's piloting suit, but I was unsure whether it'd suit him, since he's so strongly associated with Japanese-style clothing. (Laughs)

This time, I was in charge of mech design not just for the Galatic Federation army, but also for the U-TIC Organization and the Immigrant Fleet, and something I really had a hard time with was the Omega System. I worked hard to figure out how to represent something on a planetary scale on B4-size paper.
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Mechanics Design
Kouichi Mugitani

First off, I like the scenes with the ES Asher flying through the sunset, the landing on Miltia and the docking fight. It was beautiful and dynamic, and when we got a scene where the mechs we've designed and love like our own children got to show off, both me and Ishigaki-san thought it was absolutely awesome.
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Shinji Hosoe
(Super Sweep)

I like "the back porch of the Uzuki house". The scene with the talk chaos and Jin had there really felt like an adult conversation to me, which was very nice. That scene has very good atmosphere, up to and including moths flying around the candle. There's also all the things that had been tense up until then in the Uzuki household, with various things being held back. [I think, not 100% sure about that last sentence, sorry]
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Ayako Saso
(Super Sweep)

The scene at the end where Jr. goes to see Albedo:
MOMO: "Why are you doing this? Jr.-san, you're always taking on these burdens by yourself...MOMO, can't MOMO come with you too?"
Jr.: "He's calling me, saying that it has to be me."
Or something like that...now that I think about it, it might have been in the beta, but I like it.

Note: Super Sweep were in charge of music and sound effects outside the movie scenes.
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"Here's page 2 of the staff comments. Takahashi is making things complicated with his intricate language and metaphors again too...been a while. -_-"
- Gwendal


Monolith Soft Staff

Executive Producer
Hirohide Sugiura

The scene where Albedo says "Look, I am free" and passes away. I thought "I want to be free too". Is that impossible without dying?
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Producer
Tomohiro Hagiwara

The opening. It's hard to give you just one, but if I have to choose, I like this scene and how it builds [the player's] expectations.
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Director
Kou Arai

When "Agent U" confessed that he/she was working for the government. Since it just came completely out of nowhere.
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Scenario
Norihiko Yonesaka

I don't know about favorite, but I like the various scenes of "Albedo as a child". Don't you think they're nice?
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Original plan/Director/First draft of the script
Tetsuya Takahashi

Albedo's final (?) death scene. In the original plan I precipitously wrote, I described it like this: "The illusion of the Kirschwassers who had grown wings faded away along with Albedo, as if tied to him (summary)". I imagined him simply being enveloped by an illusion like thin mist and fading away along with the light, so to be honest I was surprised and amazed when I saw the finished video. Somehow the Kirschwassers were "wiped out", wouldn't you say? (Note)
It's not really meant to be a funny scene, but when I saw it, it made me laugh without thinking. When thinking about it like that, it made me understand myself. [Yeah, really unsure about this last one, sorry]

Note: Wiped out: Since it resembles the scene in Go Anime where the main character and his/her underling dies, it could superficially be described in that way...it seems. [I tried, but I couldn't figure out which anime they're referring to. As far as I could tell, the character "go" is the same one as in the Japanese chess-like game]
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Programming Director
Toshiaki Yajima

Immediately after the ES Asher landed on Old Miltia. I don't know how many times I played through it to debug some more...
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Event Programming Director
Katsunori Itai

When Juli Mizrahi wants to hear Sakura's words inside the virtual world. Even someone who seemed as cold as her felt like a mother then.
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Programmer
Masato Shimajiri

The scenes on Miltia 14 years ago and the fight against Margulis. Those were the first event effects I made for Episode II.
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Programmer
Takemi Matsumoto

The first map with the enemy characters' robots after the opening. I spent a lot of time and effort debugging that. I feel like I either love or hate that scene...
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Programmer
Kenjiro Iwase

The event before the battle with Orgia. The direction is pretty cool, and I like Orgia. The dialog was good too.
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Programmer
Atsushi Yoshikawa

The scene where we see Jin in the flesh on Miltia 14 years ago cutting robots in two. He was really superhuman.
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Programmer
Horioki Ohmiya

The scene during the ending where Albedo brought up how the URTVs were men rather than tools, as one of the reasons why the URTVs were foolish. I somehow found it moving when he said it was because they were men!
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Quest Parts Planning Director
Takashi Fuji

When KOS-MOS leaves on a Tabu bike to help Shion. The heroine comes onto the stage! That's how it feels, and it's just cool.
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Map Planning Director
Masahiro Kabe

The scene where the party falls into a trap inside MOMO's subconscious. Even I was surprised they'd fall into such a miserable trap!!
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Quest Parts and Map Planner
Koji Hayashi

My favorite scene is the one where Jin appears for the first time. Even I, as someone who worked on the game, was thinking "here he is, finally!!". There aren't many characters who would have that kind of impact just from appearing in the game. He's really cool.
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Quest Parts and Map Planner
Mayumi Yagi

Rubedo and his group of three URTVs in the scene where they meet Sakura for the first time. Rubedo and the others' dialog inside the closet and the little argument about who stepped on whose foot wasn't there at the scenario stage, but I went so far as to suggest them when we were making the storyboards, and I was fortunate enough that they made it in. It was nice to see the three of them being able to have fun even while quarreling, considering how they've drifted apart in their feelings and viewpoints in the present. It's so charmingly innocent.
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Quest Parts and Map Planner
Masafumi Ueno

The look on Jr.'s face as he's taking books from the shelves when he and chaos are looking for books at the Uzuki house. I was in charge of this scene, and it would be a big problem for me if everything didn't show on Jr.'s face, the subtlety of how the book pile [he was holding] wasn't big enough. So when I increased the size of the book pile by about 1.2 times based on the scale, Jr.'s face really lit up! Even I personally thought it was very charming.
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Battle Planning Director
Makoto Shimamoto

The sword fight between Jin and Margulis near the end of the game, since I like Hong Kong-style action.
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Battle Planner
Jun Kuramoto

The scene where the battle against Pellegri in the Ormus mobile fortress starts. I like the camera work when Pellegri falls. Why? Because I made it!
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Art Director and Movie Event Director
Norihiro Takami

The action scene with Margulis and Jin on Miltia 14 years ago, since a showdown of destiny is what adds the most excitement to the story. It's truly cool.
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Programmer
Atsushi Yoshikawa

The scene where we see Jin in the flesh on Miltia 14 years ago cutting robots in two. He was really superhuman.
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